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AL-GRANO: Crop-Cropping
Pat Badani 2013
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Augmented Reality Project

"Al-Grano: Crop-Cropping"
is designed for portable devices with touch-sensitive screens - iOS and Android smart phones and tablets.

Foodstuffs in U.S.A. supermarkets containing GM corn, are tagged portals to vision- based augmented reality layers of digital content about maize.

The site-specific project is expereinced via an Augmented Reality App (AURASMA).

SEE VIDEO
SITE-SPECIFIC
Augmented Reality
intervention

The AR layers unfold onto an interactive piece with a pictographic interface inspired by Maya logograms.

SEE VIDEO
Interactive
Android / iOS piece

Interactive - Android / iOS piece

"Crop-Cropping"
plays with the words crop and cropping used in agricultural and in digital art practices. The project juxtaposes both Mayan and electronic codes, and furthermore references Latin American literature (Men of Maize) to address the murky debates between Mexico and the U.S.A. concerning GM maize seed.

Here you can interact with the maze about maize - past, present and future - all by using your fingers in small gestures on your portable device:

Tap - Drag - Swipe - Zoom

The work's focus becomes the latent erasure of seeds and of ecosystems, and also the processes of translation, interpretation, juxtaposition, erosion and disappearance of national and continental narratives about maize as food, and equally as cultural symbol.

CREDITS

Project Director
PAT BADANI

Augmented Reality
Research collaborator
CHRIS WILLE

Android & iOS programmer
OZGUN OZGUC

With the support of
The Robert Heinecken Trust Fund

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